At IFA, a number of companies showed various gaming solutions, in addition to the usual laptops and desktops, gaming novelties from the mobile segment were also demonstrated, let's talk about how relevant they are.
To be honest, the topic of mobile gaming has always been a bit mysterious for me. On the one hand, there are iPad and iPhone, on which almost everyone plays, and on the other hand, there are a greater number of owners Android – smartphones and tablets, while it is not clear which Some of them use the smartphone not just for games, but specifically for productive toys, where the capabilities of a powerful chipset and graphics subsystem are required. I regularly see people playing on the subway from various devices, but mostly they are simple casual games “three-in-a-row” or “balls”.
In my opinion, the gaming component in the mobile segment should be one of many, but not the main one. For example, in most flagships, even the most productive games run smoothly at maximum graphics, while manufacturers no longer even focus on this, this is an obvious advantage of the flagship.
The history of smartphones / tablets also speaks in favor of the fact that the emphasis on games will not be such an effective sales factor. Think Sony Xperia Play or NVIDIA Shield. Neither one nor the other did not become mass products. The same goes for various gaming tablets with built-in joysticks.
Here, of course, the difference in approaches is visible. If a PC gamer is ready to overpay for some Witcher-3 or Mortal Kombat 10 to run without slowdowns, then in the world of smartphones and tablets, the player will most likely simply wave his hand at a toy and either stop at medium settings, or simply delete the game.
Of course, the situation will change over time, this will happen when mobile devices are as close as possible to their desktop 'counterparts', but this is unlikely to happen soon. What do you think, dear readers?