The Call of Duty series of computer games dates back to 2003. The developer was the American company Infinity Ward. Interesting fact: the company was founded in 2002, and a year later the first version of the cult shooter was released.
One of the latest works by Infinity Ward is 'Call of Duty: Modern Warfare'. Believe it or not, it is already the sixteenth in the Call of Duty franchise.
And on October 1, 2019, Activision launches the shareware mobile game 'Call of Duty: Mobile' on the Unity engine. It is now available for Google Android and Apple iOS. As of October 2, the downloads of the game exceeded 20 million, according to Sensor Tower. And at the moment, according to internal data from Activision Blizzard, the shooter has been downloaded over 100 million times. For a minute, that's almost 4x more than PUBG Mobile and Fortnite!
It just so happened that I moved away from the world of PC games for a long time. The reasons are very simple: a lot of work, little time for entertainment, and even more so for 'toys'. However, mobile gaming is developing quite well now, and the graphics of some games are approaching consoles. Therefore, it's easier for me to launch some kind of first-person shooter, smash the cheaters to smithereens in five minutes and continue to do more important chores at work or around the house.
One of these shooters is 'Call of Duty: Mobile'.
Here are my impressions of her today.
The essence of the game and gameplay
The app weighs about 2.5 GB and installs relatively quickly. The launch itself takes about 20 seconds. For a mobile game, this is a bit long. To enter, you can use either a guest pass or login via Facebook. On the one hand, Facebook is a kind of social network, and on the other, it allows you to enter the game at Android and iOS while maintaining your current positions. For example, the same Guns of Boom cannot boast of such a thing: you get the 50th level at Android, and at iOS you will have to start from the very beginning.
Call of Duty has two modes: multiplayer and 100-player battle royale. The latter is an almost complete copy of PUBG Mobile. In this mode, I almost did not play, because running around the map, 10 minutes 'looting', and then giving the ends from a stray shot in a couple of seconds is so-so pleasure. A new regime is coming soon.
In a multiplayer game, you fight in teams of 5 vs 5. As a rule, the selection of players is approximately at the same level: if you are at the 30th, then you will be next to fighters from the 25th to 35th level. Sometimes there is an advantage in one of the teams.
I counted about 5 maps on which the fighting takes place. They are designed so that you can unleash the potential of this or that weapon. For example, on Hijacked it is best to run with assault rifles, while on Crossfire it is more profitable to load a sniper rifle. In general, everyone decides for himself which tactics to use on a particular map.
Before the start of the mess, you can choose one of four sets of equipment. Initially, there are only two kits available. I usually go for a sniper rifle and some kind of melee / medium machine gun.
As soon as one of the teams gains 50 points, the session ends.
Depending on the level, you have the opportunity to choose different weapons. Now I am at level 30 and I can choose 13 units. It would seem quite a lot. However, almost all of these units have the same power, plus or minus. Of course, there are differences – a sniper rifle or a shotgun. The rest is roughly similar parameters. This is probably a good thing, since there is a balance.
In the first set I have a DL Q33 sniper rifle installed. She is wearing a tactical sight, a stock, a quick-release magazine and CMO cartridges. It is easy to 'screw' several additional modules to each weapon.
The second set contains a 7.62-mm Degtyarev light machine gun (RPD) with a CMO, with an enlarged magazine and a front grip. The advantage of this type of weapon is a long distance, a high rate of fire and a huge magazine. That is, you can stand still and 'extinguish' everyone within a radius of 50 meters, shooting more than 120 rounds.
Each weapon can be pumped in a separate 'upgrade' window.
The game has additional deadly weapons that appear in battle after a while. It can be 'Scythe' (three-barreled minigun), 'War Machine' (grenade launcher), 'Purifier' (flamethrower) and others.
In addition, grenades and perks are available (increased running speed, health regeneration, and so on).
In the game itself, from time to time, bonus murder weapons appear: a drone filled with explosives (automatically eliminates only one target), or a radio-controlled missile that spreads everything within a radius of 10 meters (theoretically, it can destroy all enemies at once).
At the moment I can say the following: donation in Call of Duty does not solve anything. Moreover, in the game you do not notice units with golden pistils, painted machine guns and other multi-colored rattles. You can buy more powerful weapons, but a nimble and well-aimed player with a simple AK-47 can 'put' you down.
Prices for 'provisions' range from 75 rubles to 7,500 rubles.
Call of Duty uses one of the best charts for Google platforms Android and Apple iOS. This is where all the juices from the Unity engine are squeezed out. The main positive point is optimization. The game runs fine on ultra settings on flagship models (I'm currently playing on Vivo Nex 3) and is quite playable on weaker mobiles. In general, in COD, both detail and textures are done at the highest level.
Compared graphics on Android and iOS. I did not notice the difference.
The soundtrack also did not disappoint: the music is unobtrusive, the effects are worked out well. Stereo sound decides a lot here, since you immediately determine the side where the enemy may be. And given that in COD, some players rush around the map with incredible speed, stereo sound will definitely be useful.
Another novelty appeared in my TOP 5 games – 'Call of Duty: Mobile'. Extremely dynamic, with the coolest graphics and great gameplay.
There are also disadvantages: indistinct weapon pumping, a strange arsenal (it seems that everything is complete, but everything is the same), for someone it is difficult to show off at the expense of donation.
Share your impressions of the game in the comments!
Download for Android and for iOS.
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